Jun 26, 2005, 07:27 AM // 07:27
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#22
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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Quote:
Originally Posted by tekeen
I ask now that you offer a few tips that you feel might make this template effective, and worthwhile since you are very experienced.
I would like more information from you on how you would modify this for my original intent of being able to run right into a full on meelee and drop 2 traps and run right out only to do it again within 15 seconds or less.
I am working on my PvE but its gonna take alot of time =P
So please add in to this concept based on the Ranger/Elementalist concept I have described.
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there's a few ways to do it:
1) run head first into melee (those involved probably wont even start hitting you at all) slap on serpent's quickness, drop a pair of traps, and in 10 seconds, repeat (whirling defense can be used after the first 2 traps are dropped, since you might be needeing the evasion afterwards)
2) again run head first into melee, with whirling defense up, drop a pair of traps, oath shot the enemy in melee range, and repeat. you could also just run in and throw dirt to the foes engaged in melee, that would work as well
3) since you're a R/E i just had this idea. run in and throw dirt, put on serpent's quickness. drop down whatever traps you'd like, and if you take spike trap along as your elite, bring aftershock with you so you can get some bonus damage with it since spike trap knocks down i had used a variant of what i just mentioned in one of my earlier trapper builds.
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