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Old Jun 26, 2005, 04:24 AM // 04:24   #21
Ascalonian Squire
 
Join Date: Jun 2005
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Talking rebuild

While that first build I proposed would have worked well although was impractical due to rules of the game.

I have made a build I am able to beat over 65% of all rangers with. I use common skills and I am only 40% through with the PvE cause it sucks compared to the PvP

I have

Marksman 16
Wilderness 12
Epertise 10

Favorable winds
Ignite Arrows
Penetrating shot
Power shot
Distracting shot
Pin down
Whirling defense
Ressurect

This works very well with my style.....and I can change to a AOE blinder as well.
I hit average dmg shots on most players of 40-100 dmg. so I do good dmg and I can tank to a good effect.
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Old Jun 26, 2005, 07:27 AM // 07:27   #22
Lion's Arch Merchant
 
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Join Date: Mar 2005
Location: Quebec, Canada
Guild: Followers of the Faith
Profession: R/Me
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Quote:
Originally Posted by tekeen
I ask now that you offer a few tips that you feel might make this template effective, and worthwhile since you are very experienced.

I would like more information from you on how you would modify this for my original intent of being able to run right into a full on meelee and drop 2 traps and run right out only to do it again within 15 seconds or less.

I am working on my PvE but its gonna take alot of time =P
So please add in to this concept based on the Ranger/Elementalist concept I have described.
there's a few ways to do it:
1) run head first into melee (those involved probably wont even start hitting you at all) slap on serpent's quickness, drop a pair of traps, and in 10 seconds, repeat (whirling defense can be used after the first 2 traps are dropped, since you might be needeing the evasion afterwards)

2) again run head first into melee, with whirling defense up, drop a pair of traps, oath shot the enemy in melee range, and repeat. you could also just run in and throw dirt to the foes engaged in melee, that would work as well

3) since you're a R/E i just had this idea. run in and throw dirt, put on serpent's quickness. drop down whatever traps you'd like, and if you take spike trap along as your elite, bring aftershock with you so you can get some bonus damage with it since spike trap knocks down i had used a variant of what i just mentioned in one of my earlier trapper builds.
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